While Deep Winter has existed through several iterations, it was founded "officially" on January 7, 2019 as a game development studio based out of Wyoming.
The end-result of winning a college-backed startup competition, the studio has been able to kick off development of our first game which is slated to begin rearing its head around here soon enough (stay tuned once announcements are ready to be made).
Graduated from the University of Wyoming in 2018 with a degree in Computer Science. Using the money won form the Fisher Innovation Launchpad, he was able to start this company in Casper, WY, and as of the time of writing this is pumped as all get-out to finally be able to start working as a game-developer.
Not that making websites isn't the best thing ever, it's just nice to shake things up for a change.